AI Insights · Timothy · July 2024
Top 5 Top Down Games on Android in Colombia Q2 2024
Explore the performance of the top 5 top-down games on the Android platform in Colombia during the second quarter of 2024, including trends in downloads, revenue, and active users.
The second quarter of 2024 saw interesting trends for the top 5 top-down games on Android in Colombia. Here’s a detailed look at the performance of Hearthstone, Brawl Stars, Mobile Legends: Bang Bang, League of Legends: Wild Rift, and Parchisi STAR Online.
Hearthstone
Hearthstone from Blizzard Entertainment saw fluctuating revenue, peaking at around $15.5K in early April and experiencing a low of approximately $3.9K in mid-June. Downloads varied throughout the quarter, with a notable spike to 459 in mid-May. Weekly active users showed a decline from 3K to around 2.7K by the end of June.
Brawl Stars
Brawl Stars by Supercell demonstrated consistent revenue, maintaining figures between $5.2K and $6.5K throughout the quarter. Downloads saw an upward trend, reaching a peak of 30.7K in late April. Weekly active users steadily increased, starting at 388K in early April and climbing to nearly 479K by the end of June.
Mobile Legends: Bang Bang
Mobile Legends: Bang Bang from Moonton had stable revenue, ranging between $3.6K and $5.5K. Downloads fluctuated, peaking at 8.2K in early April and experiencing a low of 5.3K in early June. Weekly active users increased from 65.5K to approximately 75K by the end of the quarter.
League of Legends: Wild Rift
League of Legends: Wild Rift from Riot Games showed consistent revenue, with figures around $3.7K to $4.8K. Downloads peaked at 3K in early April and maintained an average of around 2.5K to 3K throughout the quarter. Weekly active users saw a slight increase, starting at 53K and rising to 56K by the end of June.
Parchisi STAR Online
Parchisi STAR Online by Gameberry Labs experienced steady revenue, consistently around $3.1K to $3.7K. Downloads peaked at 69.5K in late April but dropped to around 32.4K in late May. Weekly active users fluctuated, starting at 118K and peaking at 146K in mid-April before stabilizing around 126K by the end of June.
These insights are based on data from Sensor Tower, where more detailed analytics can be found.